하이라이트 2021

2021년 12월 14일

팀 프로젝트

프로젝트 소식

마지막 수정일 : 2021년 12월 14일 화요일

Hello It's Team. CREFFECT Highlight 2021!

In 2021, due to the personal circumstances of the members, we couldn't show much compared to last year,
so we upload a post on the website instead of a video.

This translation helped by papago and google

View in korean

We all tried hard this year.

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WAFFLE - Already in 2022

The time of 2021 went by really quickly and busy.
I'm so thanks for who made Causality in so hard.
View post-mortem (Korean)
There are so many things I want to do, but I'm sorry to me that I couldn't do it properly due to my physical and mental limitations.
I hope 2022 is will be good year!

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_COUNTER

There are not many completed projects in 2021, but we will do our best in 2022. 😊


What we've been doing

In 2021 _COUNTER, Creta Park made the biggest progress this year.
and we are so happy to can show Minoaro, Littleturtle's works to you guys!


icon TREEPURY

Wrote by : _COUNTER

TREEPURY Projectis a tycoon game project started from 2020.08 (Develop note).
I making this game for who play tycoon genre for the first time or have tried play tycoon game before.
I hope it will be fun and i'm trying to make new feelings this game.
When beginning to make, this project was just a small project for practice, but it's became a big project.
I just want to put many things to this game. This is the reason of project being a big project.
This project is being developed with the goal of 2022.
Please look forward to 2022.

If you want to see more information of this project, check HERE.

Adventurer Decoration Night Drone Object Bridge

icon White Spirit

Wrote by : Creta Park

Looking back on this year's progress, I think it's a year of upheaval.
After removing the prologue part of the village so that it could quickly enter the game play last year, I focused more on the game play.
It was finally possible to make what this game needed.

2021/03/21 - Research of technique 2021/03/28 - Work of prologue 2021/04/04 - Light Mechanic 2021/04/11 - Light Mechanic 2021/05/02 - Work of prologue

Until the middle of the second quarter, I worked on the prologue and worked on it one by one whenever the things needed for game play came out. But at this rate, I thought I couldn't show what White Spirit wanted to show first. That's why my goal for the rest of the year is to complete a demo that can be played.

Creta Park Profile picture

Creta Park (2021/05/10)

"...the biggest reason is that I thought the game would be able to show the vision that it wanted to show the fastest. The goal of the playable demo is to promote the charm of my game."

2021/05/10 - Decision of make playable demo 2021/05/17 - Developed first gameplay mechanism 2021/05/24 - Developed light stuff 2021/05/30 - Spirit cat 2021/06/07 - Making attack 2021/06/14 - Race content 2021/06/21 - Polishing 2021/07/12 - Normal attack animation 2021/07/19 - Making normal attack things 2021/07/26 - Level of simple maze 2021/08/02 - Developed light things 2021/08/30 - Reaserch of light things 2021/09/20 - Making debug tool of collaboration 2021/09/27 - Corinne's concept art 1 2021/10/11 - Corinne's concept art 2 2021/10/18 - Corinne's concept art 3 2021/10/25 - Reaserch of prototype visual 2021/11/08 - Making inventory 2021/11/15 - Making item data 2021/11/06 - Design of poi's note 1 2021/12/13 - Design of poi's note 2

Unfortunately, we haven't completed the demo within this year,
but I think we've finally set a good target point to lead the project.
While making the demo, I was able to do a lot of things. The core system related to gameplay needed for White Spirit.
I was able to work on many things from building to content work.

I was able to understand the visual workload of the demo by collaborating with Corinne Caro.

Through this, I think,"We can complete it next year!"
The demo of White Spirit will be available next year.

icon Year of busy

Wrote by : Minoaro

This year has been a busy year. The school prepared graduation works.
I joined the company and had a busy day.

and I'm happy to participate as a character artist for [TREEPURY Project] TREEPURY.

Currently, we are planning and producing a game called [COMA] with the team members who worked with us in the graduation work. I can't show you much of the progress in the planning stage, but I'm showing you concept art.
Please look forward to the next year's TREEPURY project and COMA that's being produced!

City Aatar

icon Dynamic styles

작성 : Littleturtle

At the beginning of 2021, I thought about stabilizing painting style and at the end of 2021, I challenged other styles as well. Also, in the process, as I became interested in SD style, there were more painting styles that I could try.
Currently, I'm thinking and studying how to improve our completeness and not fall behind in terms of commerce.

If you want to see my works, check Naver blog!

2021.02 Cookie run 2021.05 Helltaker 2021.10 Work 2021.11 Work 2021.11 Work 2021.12 Work

Roadmap

  • We aim to release at least one game in 2022.
  • A plan to change the way the team operates.
  • Update homepage in 2022 July

Thank you for reading this article. In next year's highlight project, we will greet you with a game released.

Check information of team creffect.

Team. CREFFECT

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